Ricardo Sabino has received a Dev kit for the Leap motion Controller and he decided to make a game for it.
After he did the prototype he asked if I wanted to help and I gladly did so.
I’ve been helping him polish the game and it’s almost ready.
The game itself belongs to the always-run genre and it’s made in unity.
I remade Brickbreaker in Unity 3D.
The base is similar but I added a few features. And made the game prettier!
Unity really adds up a lot of flexibility =)
I tried to use Unity’s physics engine for the ball but the bounces always looked a bit “off” so I ended up using a more hands on approach.
I decided to make a game based on space invaders game but with a twist.
I was always curious about infinite games and random generation and wanted to try it out.
The waves are randomly generated based on some base patterns and the overall speed is increased over time.
You can download and give it a go: download Planet Defender
You’ll need the XNA framework : xna
music: Space Invaders Remix by Caudex
I’ve done a small breakout-like game. I present you Brickbreaker!
You can influence the ball path using the up and down arrows to get that tricky blocks ;)
We have released A Walk in the Dark! It’s now available on the website A Walk in the Dark.
We are still trying to get it up on steam, you can help us out by voting here: Steam greenlight.
We are getting close but there is a lot of games there and the competition is hard!
It took a while to finish it up but we are happy with it. It has a total of 100 levels and a lot of work was put into it.
I hope you like it!
I present you the trailer for A Walk in the Dark, an indie game that I’ve been working on for a while now.
The music was created by the awesome Cody Cook.